Started by four brothers who built and designed the game, the rooms, the props, the logo, the website and pretty much everything else 'clueQuest' had us in high hopes that this would be the most fun we'd have all year, and it was only January.
Low and behold, we got an invite from the infamous 'Mr Q' himself as we were asked to partake in a top secret mission to save the world. No biggie.
So, on an average Thursday evening after work, myself and two team mates took on the challenge and released our inner 007 as we attempted to escape a number of locked rooms, with marginal success (embarrassingly, we didn't actually do it in the allotted time... this is no walk in the park I can tell ya!)
Regardless of our success rate, the game lived up to the hype and it's own success comes as no great shock to us; it's sociable, exciting and it feeds off the competitive nature that we all shared back in the days before the internet when we used to find ourselves getting riled up over a game of cluedo, or throwing cards at each other during heated rounds of risk.
It was so refreshing to be part of real live organised fun and in dreary Jan, anything that gets us away from the office and off our laptops for a few hours without throwing us into the elements is a welcomed break.
We left the room (eventually), faces all aglow with delight and bodies pumped from the adrenaline. We furiously scribbled our praises in the visitors book and left to discuss the evening over a well earned pint. Our 'team' magnet is proudly on the fridge and we still snatch at any opportunity to tell people about the game.
So honestly, take our word for it - grab your crew or your office mates or any ol' dude off the street and go see if you can beat our time of 63 minutes (we were so, so close).
Check out the clueQuest website here.