A common criticism levelled at video games is that they're too violent, that the likes of Call Of Duty and Grand Theft Auto offer sadistic thrills to players - who may be too young to understand what they're viewing - and have even been blamed for inspiring real life violence on occasions.
Arguments against these claims include that players are intelligent enough to discern fantasy from reality, that games are deeper experiences than what is usually represented and may even release tension in a safe environment.
Whether it's a genuine concern, a moral hysteria or something in between, it's objectively clear to see that war and violence have become thematic staples for gaming as a whole. This video by Gameranx explores how it's emerged over time and consider what it means for the medium.
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