REDDER

Redder
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REDDER



Written by Robin Squire
29 Monday 29th March 2010
We’re giving further kudos to indie games this week, with Redder.  Anna Anthropy is not only responsible for her blog Auntie Pixelante but also for creating cool games all by herself.
 
Redder could almost be described as a simplified hybrid of Metroid and Mario.  It combines tightened jump mechanics with 2D puzzle-based exploration. You’re an astronaut exploring the creator’s vision of Mars, in search of stuff? It’s not explicitly implied, but I think you’re looking for gems. 
 
The environments have a crisp pixelated style to them, remaining retro, yet eye catching and fresh. The music loops with a familiar 8-bit ambiance, with a mesmerising “BEEP!” kicking in every time a checkpoint is passed.
 
In Redder you just explore.  You can progress the pace through collecting hard-to-reach gems, or you can just walk around for a bit and see the sights.  Either way, it doesn’t matter.  The game has a relaxed vibe, so you soon begin to naturally solve the environmental riddles without even meaning to. There are no levels, just an interconnected 2D space filled wonderful design.
 
Redder’s open ended objective of just finding stuff at your convenience, really lends itself to being played through a web browser.  It’s easy to just hop on for a small bout of exploration, perhaps with the intent of finding just one more orb.  Closing the browser at any point will save your exact progress just don’t delete your cookies!
 
 

 

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